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DR. PAM | MEDIA PSYCHOLOGIST
  • Home
  • Blog
  • About
    • About Dr. Pamela Rutledge
    • Media Psychology
      • What Is A Media Psychologist?
      • 8 Reasons Why We Need Media Psychology
      • Careers in Media Psychology
      • Example Careers in Media Psychology
      • Media Psychology at Fielding Graduate University
      • Positive Media Psychology
    • MPRC
      • Media Psychology Research Center
    • Media Psychology Review
  • Consulting
    • Speaking & Consulting
    • Audience Engagement: Why Use Personas?
      • How to Build a Persona
    • Adapting to Change
    • Transmedia Storytelling
      • Storytelling Across Platforms
      • Transmedia Storytelling Starts with the Power of Story
      • Our Transmedia World
      • Transmedia Case Study: The Three Little Pigs
      • Transmedia Storytelling Workshop
  • Story Power
    • Brand Storytelling
    • Storytelling: Brands, Entertainment & Organizations
      • Storytelling for Organizations
      • Core Story: Case Study
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    • 2012 & EARLIER
    • Video Interviews & Webinars
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    • Mindful Media & Digital Literacy
      • Positive Media Psychology
      • Benefits of Video Games Part 1
      • Benefits of Video Games Part 2
      • Benefits of Video Games Part 3
      • Becoming Mindful: Exercises
      • Mindful Media Journal
    • Academic Materials
      • Media Psychology Syllabus 2021
      • Media Psychology Syllabus 2012
      • Media Psychology Syllabus 2015
    • Articles
      • Persuasion & Augmented Reality
      • Psychology of Transmedia Engagement
      • Theories of Attention
      • The Psychology of Color
      • Website Design: How to Use Psych Theory
      • Data Strategy: Listen to Your Consumers’ Stories
      • The Psychology of Story
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Oct 09

The Psychological Appeal of Squid Game: Why We Can’t Stop Watching

  • October 9, 2021
  • Pamela Rutledge
  • No Comments
  • Squid Game is a survival drama and cautionary tale that examines the extremes of social power, injustice, and privilege
  • It is timely because it encapsulates the powerlessness, frustration, and confusion of the pandemic
  • Thanks to the memeification of Squid Game in social media like TikTok, it became a FOMO must-see
  • The lack of empathy and cruel abuse of power is more difficult to watch than the violence.

Netflix’s Squid Game is dystopic fiction that pits a group of desperate people against each other in deadly children’s games, lured by the salvation of a large cash prize.  The main character is an initially unsympathetic gambling addict Seong Gi-hun who steals from his diabetic mother and can’t provide for his daughter.  The games seem a viable last resort until Gi-hun and the 455 other players realize that elimination from the games is literally death.   

Squid Game is a fictional extension of the ‘humiliating game show’ genre more common in Korea and Japan but, unlike those, it is wrapped around a social message. It is undoubtedly full of Korean cultural references lost in translation for me as a Western viewer. Still, the social message about wealth disparity and privilege is loud and clear. It is also unsettling and violent, a kind of Hunger Games meets Battle Royale meets Lord of the Flies that continually pits humanity against survival, captures the current social distress, and perfectly targets the nihilist humor of Gen Z.

The Psychology of Horror Films

Horror films and other post-apocalyptic movies can help us handle real-life anxiety and fear - existential and real - such as we experienced with COVID-19. Some studies have found that horror fans experienced less psychological distress from the pandemic than did others because fiction enables us to explore imagined outcomes at a safe psychological distance and be more emotionally prepared.

Fiction can provide all kinds of learning experiences, but horror is the only fiction genre specifically created to consistently and intentionally elicit fear throughout a narrative. Horror films can trigger all sorts of physiological responses, from shivering and screaming to having your hair stand on end. At the same time, psychologically, they deliver a wide range of emotions, such as excitement, anticipation, anxiety, fear, empathy, and disgust. The resolution delivers neurochemical rewards from relief and closure. This emotional rollercoaster is the basis of its appeal.

Squid Game definitely creates an emotional journey. It also capitalizes on the cognitive dissonance of using children’s games to create mini-mystery arcs within the larger story. The symbolic innocence and vulnerability of childhood used to perpetrate violence amplify the horror and sense of powerlessness while keeping our curiosity peaked.

Squid Game Goes Social

Squid Game has added attraction because of the way it blew up on social. Each of the games already resembled viral challenges — something that wasn’t lost on thousands of TikTok and Instagram users that have memeified Squid Game across social media platforms. Squid Game memes are so plentiful that multiple sites have ranked their favorites, and the game designer Ubisoft has joined in the meme game.

There are probably rooms full of creatives trying to figure out if their brands and campaigns can take advantage of the Squid Game lift or if it will backfire. However, the amount of social traction means that many people will watch all or some of it to satisfy their curiosity and avoid FOMO. There is social capital in knowing what’s trending in pop culture.

Should Kids Watch Squid Game? 

Should kids watch the Squid Game? Common Sense Media polled parents and tweens/teens about the “appropriate age” for viewing and, not surprisingly, there was a gap between what parents thought was ok (somewhere between never and 16–18 and up) versus what tweens and teens thought was reasonable (12 and up). The social value of knowing about something trending like this show is, including across Minecraft and Roblox, means that kids will feel compelled to see it driven by FOMO and Street Cred. 

Parents should recognize these dynamics as meaningful social drivers, especially after a year of social isolation. Prohibiting Squid Game will only increase its appeal. It also won’t work — there are too many access points. I recommend that parents watch it with their kids, whether it’s something they want to see or not. Parents’ presence can provide an emotional “safety net” and if needed, emotional regulation.

Teaching Moments

Don’t tell the kids, but there are, in fact, some good “teaching moments” and conversation starters if you choose to go there, from social and mental health issues, from gambling addiction to the abuse of social privilege and wealth. It can lead to sharing other examples of literature with themes about human fear, compliance, and survival instincts, such as Hunger Games, Slaughterhouse-Five, Lord of the Flies, and Animal Farm. It’s always enlightening to hear kids’ interpretations. Their thoughtfulness may surprise you.

Dubbing Emotion

The production values belie the show’s popularity. Squid Game is badly dubbed in English over Korean (and if you turn on subtitles, they often don’t match the dubbed English.) These inconsistencies were initially off-putting but receded soon enough. This doesn’t diminish the violence but may dampen the fear through emotional distancing. Nevertheless, even without authentic voicing, Squid Game’s actors do excellent jobs of delivering their characters in ways that are likely to make the audience care who will survive and why the games exist.

Survival and Redemption

Freud suggested that horror was appealing because it allows the expression of feelings repressed by the ego. In a similar vein, Jung’s work indicated that horror’s appeal lies in the ability to connect with primordial images in the collective unconscious. Threat Management theory says that these types of films function to help people overcome fears by making them seem possible to defeat.

We watched Contagion at the start of COVID-19, and now we’re bookending it with Squid Game. It captures the emotions of powerlessness and mistrust in a world struggling to survive. That anyone is still standing in the end is reassuring.

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About The Author

Pamela Rutledge, PhD, MBA is the Director of the Media Psychology Research Center. A consultant, author, speaker, and professor, she consults on a variety of media projects developing audience engagement and brand storytelling strategies.

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Dr. Pam Rutledge, media psychologistDr. Pamela Rutledge is available to reporters for comments on the psychological and social impact of media and technology on individuals, society, organizations and brands.  pamelarutledge@gmail.com

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The Media Psychology Research Center (MPRC) is an independent research organization directed by Dr. Pam Rutledge.  Read about MPRC at www.mprcenter.org.

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Dr. Rutledge consults on a variety of media projects using psychology to translate data into human behavior for powerful results.

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