DR. PAM | MEDIA PSYCHOLOGIST
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DR. PAM | MEDIA PSYCHOLOGIST
  • Home
  • Blog
  • About
    • About Dr. Pamela Rutledge
    • Media Psychology
      • What Is A Media Psychologist?
      • 8 Reasons Why We Need Media Psychology
      • Careers in Media Psychology
      • Example Careers in Media Psychology
      • Media Psychology at Fielding Graduate University
      • Positive Media Psychology
    • MPRC
      • Media Psychology Research Center
    • Media Psychology Review
  • Consulting
    • Speaking & Consulting
    • Audience Engagement: Why Use Personas?
      • How to Build a Persona
    • Adapting to Change
    • Transmedia Storytelling
      • Storytelling Across Platforms
      • Transmedia Storytelling Starts with the Power of Story
      • Our Transmedia World
      • Transmedia Case Study: The Three Little Pigs
      • Transmedia Storytelling Workshop
  • Story Power
    • Brand Storytelling
    • Storytelling: Brands, Entertainment & Organizations
      • Storytelling for Organizations
      • Core Story: Case Study
  • In the News
    • Press Quotes & Interviews 2022-2025
    • 2021-2019
    • 2018-2016
    • 2016-2017
    • 2015-2013
    • 2012 & EARLIER
    • Video Interviews & Webinars
  • Resources
    • Mindful Media & Digital Literacy
      • Positive Media Psychology
      • Benefits of Video Games Part 1
      • Benefits of Video Games Part 2
      • Benefits of Video Games Part 3
      • Becoming Mindful: Exercises
      • Mindful Media Journal
    • Academic Materials
      • Media Psychology Syllabus 2021
      • Media Psychology Syllabus 2012
      • Media Psychology Syllabus 2015
    • Articles
      • Persuasion & Augmented Reality
      • Psychology of Transmedia Engagement
      • Theories of Attention
      • The Psychology of Color
      • Website Design: How to Use Psych Theory
      • Data Strategy: Listen to Your Consumers’ Stories
      • The Psychology of Story
  • Archives
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Jul 19

Augmented Reality: Beyond Usability

  • July 19, 2012
  • Pamela Rutledge
  • 4 Comments

Augmented reality describes the process of using technology to overlay virtual information onto the real world to ‘augment,’ or add value, to our experience. Augmented reality applications are unique in that because they project virtual information into a user’s physical environment, they effectively blend real and virtual. They are also increasingly mobile and social. These features amplify the level of impact and persuasive power of the user experience — when done right.

All kinds of things go into success. And you might argue that usability is the key. But at the highest level, success depends on more than usability; it depends upon user experience. User experience is more than all those things combined. Of course, you still need to follow best practices for good usability because if people can’t do something they can’t be persuaded by it. But usability is no longer a key differentiator. It’s not enough.

I gave the following presentation recently at WorldComp12 EEE. (A text version of talk to come.)

Presentation overview:
1. Defining engagement
2. The need for a holistic evaluation of user and customer experience to achieve engagement.
3.  The role of the of the brain in achieving psychological engagement and outline the 3-brain model that you can use as a rule of thumb in your design and marketing decisions
4. Mapping brain behavior on to two theories of optimal engagement: Flow and Narrative Transportation.   Flow is optimal engagement for task-based activities.  Using story or narrative is an equally powerful way to achieve optimal engagement in narrative-based products and properties where the goal is experiential rather than task-based.
7. The similarities and differences between Flow and Narrative immersion as goals are critical to designing, developing and evaluating mobile and immersive technologies like AR.
8. Introduces the Positive Engagement Evaluation model

Augmented Reality: Beyond Usability from Pamela Rutledge
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About The Author

Pamela Rutledge, PhD, MBA is the Director of the Media Psychology Research Center. A consultant, author, speaker, and professor, she consults on a variety of media projects developing audience engagement and brand storytelling strategies.

4 Comments

  1. Augmented Reality: Beyond Usability with Flow and Narrative Transportation | E-Learning and Online Teaching Today
    July 22, 2012 at 9:56 am ·

    […] on athinklab.com Share this:TwitterFacebookPinterestLinkedInTumblrStumbleUponDiggRedditEmailPrintLike this:LikeBe […]

  2. Augmented Reality: Beyond Usability with Flow and Narrative Transportation « Transmedia Camp 101
    July 27, 2012 at 10:10 am ·

    […] http://athinklab.com/2012/07/19/augmented-reality-beyond-usability/ Like this:LikeBe the first to like this. […]

  3. Summary slideshare August 14. Combining old and new technologies « lesley kaiser
    August 13, 2012 at 1:30 pm ·

    […] Augmented Reality- Beyond Usability with Flow and Narrative Transportation […]

  4. Augmented Reality: Beyond Usability with Flow and Narrative Transportation « Sen's Blog
    January 16, 2013 at 2:13 am ·

    […] See on athinklab.com […]

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Dr. Pam Rutledge, media psychologistDr. Pamela Rutledge is available to reporters for comments on the psychological and social impact of media and technology on individuals, society, organizations and brands.  pamelarutledge@gmail.com

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Dr. Rutledge consults on a variety of media projects using psychology to translate data into human behavior for powerful results.

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