Many people have the image of video games as socially isolating, if not psychologically addicting. Yet, like my friend Kristin demonstrated when she joined her son in the online game Wizard101 (see part 1), video games can connect families and friends across time and distances. In my last post, The … [Read more...]
Self-Efficacy and Problem-Solving in Video Games: Part I

Worried About Video Games? It's time to exhale. Video games often get a bad rap, but it’s time we give them a little more credit. Video games and interactive media can have a positive impact on self-efficacy which increases resilience, optimism, and motivation. In this and the following two posts … [Read more...]
The Positive Side of Video Games: Part II
Video games have been at the forefront of interactive media and continue to be a significant part of the participatory media environment. The thought of a video game still may strike horror into the hearts of many, but video games are just a digital manifestation of a very basic human behavior: … [Read more...]
New MA in Media Psychology at MSPP.edu
Master of Arts in Media Psychology, 10 Month Accelerated Online Program I'm excited to announce the new Master’s program in Media Psychology at the Massachusetts School of Professional Psychology (MSPP). The program was developed by good friend and colleague Dr. Erik Gregory, Executive Director … [Read more...]
Augmented Reality: Beyond Usability with Flow and Narrative Transportation
Augmented reality applications are unique in that because they project virtual information into a user’s physical environment, they effectively blend real and virtual. They are also increasingly mobile and social. These features amplify the level of impact and persuasive power of the user … [Read more...]


